Tencent Sets Its Sights on Mobile Adaptation of 'Elden Ring' with a 'Genshin Impact' Twist
'Elden Ring,' the game highly esteemed for its intricate open-world adventure and demanding combat, is typically seen as a quintessential example of contemporary gaming. This single-purchase, expansive game is revered for its breathtaking environments and its one-off adventure model where the only additional cost to players could be a potential expansion. However, the Chinese technology giant Tencent Holdings Ltd. TCTZF is exploring new horizons for 'Elden Ring' with plans to bring a mobile version to life, one that might incorporate a monetization model reminiscent of the highly successful 'Genshin Impact.'
Planned Evolution from Single Purchase to an Ongoing Monetization Framework
While 'Elden Ring' was crafted as a standalone purchase, Tencent's ambition is to adapt the game for mobile platforms in a way that integrates continuous revenue streams. This could likely arrive in the form of in-game purchases and a gacha system, a strategy that has propelled 'Genshin Impact' to immense profitability. Leveraging such a model could mean a persistent, evolving gaming experience for players, juxtaposed with the current one-time purchase structure of the console and PC versions of 'Elden Ring.'
Tencent’s Strategic Move in the Booming Mobile Gaming Market
Tencent's plan is not just an expansion of 'Elden Ring's' universe into mobile gaming, but also a strategic positioning within the booming mobile gaming sector. This initiative signifies a strong push by Tencent to capitalize on the soaring popularity of mobile games, as well as the financial advantages of ongoing monetization systems, which have become a mainstay in the mobile gaming industry catering to an ever-growing global audience of mobile gamers.
Tencent, EldenRing, MobileGaming